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Shagrath

Shagrath's Changelog

38 posts in this topic

*Fixed the loot in Pit of Saron.

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*Added V12 Melee and Caster trinkets and quests for them.

*Respawned the vendor that sells Classic PVP Sets, Renamed it and changed the buy price of the items to 15000 honor. (Transmog Vendor)

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*Buffed most damage Mage spells by ~20%, waiting for player feedback.

*Lowered the Health of Burning Abyssal in Magtheridon's Lair significantly.

*Increased Armor/Weapon Shard drop chance in Molten Core Trash mobs from 10% to 30%. Min 1 max 2.

*Increased Armor/Weapon Shard drop chance in Blackwing Lair Trash mobs from 15% to 35%. Min 1 max 2.

*Fixed loot for Vaelastrasz the Corrupt in Blackwing Lair.

*Added Hourglass Sand to Blackwing Lair Trash mobs loot, now you can remove the debuffs from Chromaggus using these. ( https://wotlk.evowow.com/?item=19183 )

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*Buffed some warlocks spells that were left untouched or needed some more, waiting for player feedback.

*Buffed most damaging Priest spells.

*Buffed Balance Druid spells.

*Buffed Elemental Shaman Spells.

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                                    Class Changes info.

*Balance Druid

-Wrath - Damage increased by 25%

-Hurricane - Damage increased by 75% 

-Insect Swarm - Damage increased by 150% 

-Moonfire - Damage increased by 75% 

-Starfire - Damage increased by 25% 

-Starfall - Damage increased by 150% 

-Typhoon - Damage increased by 100% 

 

*Mage

-Arcane Barrage - Damage increased by 20%

-Arcane Blast - Damage increased by 25%

-Arcane Explosion - Damage Increased by 20%

-Arcane Missiles - Damage increased by 25%

-Blast Wave - Damage increased by 20%

-Blizzard - Damage increased by 20%

-Cone of Cold - Damage increased by 20%

-Dragon's Breath - Damage increased by 20% 

-Fire Blast - Damage increased by 20%

-Fireball - Damage increased by 20%

-Flamestrike - Damage increased by 100%

-Frostbolt - Damage increased by 20%

-Frostfire Bolt - Damage increased by 10%

-Ice Lance - Damage increased by 75%

-Ignite - Damage increased by 10%

-Living Bomb - Damage increased by 20%

-Pyroblast - Damage increased by 50%

-Scorch - Damage increased by 25%

 

*Priest

-Holy Fire - Damage increased by 100%

-Holy Nova - Damage increased by 100%

-Mind Blast - Damage increased by 100%

-Mind Sear - Damage increased by 50%

-Penance - Damage Increased by 75%

-Shadow World : Death - Damage increased by 50%

-Shadow World : Pain - Damage increased by 100%

-Smite - Damage increased by 75%

-Vampiric Touch - Damage increased by 75%

 

*Elemental Shaman

-Chain Lightning - Damage increased by 75%

-Earth Shock - Damage increased by 100%

-Flame Shock - Damage increased by 100%

-Frost Shock - Damage increased by 100%

-Lava Burst - Damage increased by 100%

-Lightning Bolt - Damage increased by 50%

-Thunderstorm - Damage increased by 100%

 

*Warlock

-Corruption - Damage increased by 75%

-Chaos Bolt - Damage increased by 20%

-Conflagrate - Damage increased by 75%

-Curse of Agony - Damage increased by 650%

-Drain Life - Damage increased by 200%

-Haunt - Damage increased by 20%

-Immolate - Damage increased by 100%

-Rain of Fire - Damage increased by 100%

-Seed of Corruption - Damage increased by 75%

-Shadow Bolt - Damage increased by 75%

-Soulfire - Damage increased by 100%

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*Edited some things on Sindragosa, Frost Infusion should be doable now.

*Lowered the damage of Sindragosa's Fury significantly (The AoE she does when she is landing for the first time after killing the 2 smaller dragons)

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*Buffed Spell Power on VIP Staff and Wands to help casters a bit.

VIP 1 Staff 400k sp, Wand 50k sp

VIP 2 Staff 600k sp, wand 100k sp

VIP 3 Staff 800k Sp, wand 150k sp

VIP 4 Staff 1mil sp, wand 200k sp.

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*Significantly lowered damage and health of all npcs in tier 1 to tier 5 raids. (Between 5 and 40%, depending how much I felt was needed) If you think something needs changed, buffed or nerfed further please report it on the forums, with the correct name of the NPC and a wowhead link to it.

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*Most damaging mage spells have been buffed significantly and Armor Penetration on VIP 1,2,3 and 4 staff has been replaced with Spell penetration.

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*Fixed sheath and range on VIP throwing weapons.

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