Another thing we should probably remember when doing the re-work. We should consider how the level progression of gear should go for farming so that VIP instance and VIP Zone aren't so restricted to those who have many donation points. (or make donation points farmable - like 1k Boss heads or 10k armor tokens = 1 dp. Go farm crazy).
The only place we can farm donation points is PVP. Part of it is random, and part of it is essentially praying your team can actually kill something - because low-geared or nonvip geared players get trashed in pvp.
I'm VIP4 in T30 gear and cannot farm VIP Instance; and the very nature of VIP Zone being public severely limits my ability to even be included.
Upon getting my first points (4000 haste) put into a weapon for customization - i can finally start to farm VIP instance. But, due to their health regen - I'm looking at about 10 minutes to get past the first 2 trash minion - then die to the 3rd. Of this, i have obtained 1 token of 1000 for the next gear.
The issue lies in the fact that for the early gears (t1 - t30) we can farm easy mobs for few tokens. However, VIP gear is ridiculously hard mobs for WAY too many tokens. Did i also mention, T1-T30 tokens autoloot to everyone in party; VIP do not share. So to party up, sure you could kill some; but you will get much fewer tokens for each person that joins.
I participated in a 3 man group where one person didn't want any in VIP instance. In 2 hours i got 45 tokens. The 3rd party member got less than 20. (yeah i'm a jerk, but you gotta do what you gotta do sometimes)
So the stark difference between early gear grind to latter gear grind essentially promotes either afk playtime; or leave. (and no i don't count pvp as a viable option for farming either.)